VP of Engineering · Games, Technology & AI

Hello, I’m Daniel Hall.

I build high-performing engineering teams and help ambitious organisations turn complex technology into exceptional products. With experience in games and technology since 2011, I work across engineering leadership, technical strategy, and product delivery.

I’m passionate about games, AI, and thoughtful leadership—and about building the teams and technical foundations that make enduring products possible.

Daniel Hall
Get in touchConnect on LinkedInBarcelona · London · Sweden

Selected projects

eCricket artwork

LightFury Games · 2024–present

eCricket

VP of Engineering for a forthcoming cricket game currently in closed beta.

Scavengers gameplay

Improbable / Midwinter · 2019–2021

Scavengers

Led delivery of multiplayer technology initiatives and built an engine-integrations team of 10 engineers.

Sea of Thieves gameplay

Rare · 2014–2015

Sea of Thieves

Rendering and Unreal Engine 4 technology work during pre-production.

Kinect Sports Rivals gameplay

Rare · 2012–2014

Kinect Sports Rivals

Xbox One engine, tools, asset-pipeline, and middleware-integration development.

Writing and notes

Coming soon

Notes on engineering, games, and AI.

I’m building a small archive of practical writing on engineering leadership, game technology, and the changing role of AI in how teams create.

Ask about writing updates

Games, technology, and leadership

Writing on engineering organisations, game development, and the practical future of AI is coming soon.

A career in game technology

Selected work across tools, engines, multiplayer platforms, and product delivery.

Building effective teams

Thoughts on technical direction, operating models, mentoring, and sustainable delivery.