
LightFury Games · 2024–present
eCricket
VP of Engineering for a forthcoming cricket game currently in closed beta.
VP of Engineering · Games, Technology & AI
I build high-performing engineering teams and help ambitious organisations turn complex technology into exceptional products. With experience in games and technology since 2011, I work across engineering leadership, technical strategy, and product delivery.
I’m passionate about games, AI, and thoughtful leadership—and about building the teams and technical foundations that make enduring products possible.


LightFury Games · 2024–present
VP of Engineering for a forthcoming cricket game currently in closed beta.

Improbable / Midwinter · 2019–2021
Led delivery of multiplayer technology initiatives and built an engine-integrations team of 10 engineers.


Rare · 2012–2014
Xbox One engine, tools, asset-pipeline, and middleware-integration development.
Coming soon
I’m building a small archive of practical writing on engineering leadership, game technology, and the changing role of AI in how teams create.
Ask about writing updatesWriting on engineering organisations, game development, and the practical future of AI is coming soon.
Selected work across tools, engines, multiplayer platforms, and product delivery.
Thoughts on technical direction, operating models, mentoring, and sustainable delivery.